CN Medium Humanoid (Human)
Init +2; Senses Perception +6
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 17 (1d12+4)
Fort +6, Ref +2, Will +2
OFFENSE
Spd 40 ft.
Melee Axe, Throwing +4 (1d6+3/20/x2) and
Greatsword +4 (2d6+4/19-20/x2) and
Handaxe +4 (1d6+3/20/x3) and
Unarmed Strike +4 (1d3+3/20/x2)
STATISTICS
Str 16, Dex 15, Con 19, Int 11, Wis 15, Cha 11
Base Atk +1; CMB +4; CMD 16
Feats Cleave, Power Attack -1/+2
Skills Acrobatics +5, Climb +6, Escape Artist +1, Fly +1, Perception +6, Ride +1, Stealth +1, Survival +6, Swim +6
Languages Common, Skald
SQ Fast Movement +10 (Ex), Rage (8 rounds/day) (Ex)
Combat Gear Axe, Throwing, Greatsword, Handaxe, Studded Leather; Other Gear Bedroll, Candle, Fishhook, Flint and steel, Pouch, belt (empty), Rations, trail (per day) (2), Waterskin
SPECIAL ABILITIES
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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