Male Human (Mwangi) Druid 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +6
DEFENSE
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +4
OFFENSE
Spd 20 ft.
Melee Heavy Shield Bash +0 (1d4+4/20/x2) and
Dagger +4 (1d4+4/19-20/x2) and
Shortspear +4 (1d6+4/20/x2) and
Unarmed Strike +4 (1d3+4/20/x2)
Druid Spells Known (CL 1, 4 melee touch, 2 ranged touch):
1 (2/day) Shillelagh (DC 13), Cure Light Wounds (DC 13)
0 (at will) Create Water, Detect Magic, Light
STATISTICS
Str 18, Dex 15, Con 15, Int 11, Wis 14, Cha 11
Base Atk +0; CMB +4; CMD 16
Feats Druid Weapon Proficiencies, Toughness +3, Warrior Priest
Skills Acrobatics -3, Climb -1, Escape Artist -3, Fly +1, Handle Animal +4, Knowledge (Nature) +6, Perception +6, Ride -3, Stealth -3, Survival +8, Swim -1
Languages Common, Druidic, Polyglot
SQ Animal Companion Link (Ex), Heart of the Wilderness +0, Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
Combat Gear Dagger, Hide, Shield, Heavy Wooden, Shortspear; Other Gear Backpack (6 @ 25.9 lbs), Flint and steel, Hammock, Jug, clay, Noble's outfit, Pouch, belt (4 @ 3 lbs), Rations, trail (per day) (3), Rope, silk (50 ft.), Shield Sconce, Signet ring
SPECIAL ABILITIES
Animal Companion Link (Ex) You have a link with your Animal Companion.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Warrior Priest +1 bonus to initiative and +2 on concentration checks when casting defensively
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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