NN Small Animal
Init +5; Senses Low-Light Vision, Scent; Perception +1
DEFENSE
AC 17, touch 16, flat-footed 12 (+5 Dex, +1 size, +1 natural)
hp 16 (+2)
Fort +4, Ref +8, Will +1
OFFENSE
Spd 50 ft.
Melee Bite (Cheetah) +7 (1d4+1/20/x2) and
Claw x2 (Cheetah) +7 x2 (1d2+1/20/x2)
Special Attacks Trip
STATISTICS
Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 16 (20 vs. Trip)
Feats Weapon Finesse
Tricks Attack, Come, Defend, Down, Guard, Stay, Track
Skills Acrobatics +9, Fly +7, Stealth +13 Modifiers +4 Stealth in Tall Grass
SPECIAL ABILITIES
+4 Stealth in Tall Grass (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trip (Ex) You can make a trip attempt on a successful attack.
Attack The animal will attack on command.
Come The animal will come to you on command.
Defend The animal will defend you.
Down The animal will break off combat on command.
Guard The animal stays in place and prevents others from approaching.
Stay The animal will stay where it is.
Track The animal will track a scent.
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