Saturday, June 16, 2012
Potential FAQ's
Q: Why yet ANOTHER game change?
A: Well, this is complex and yet simple. First, over half our game group drops in and out on a weekly basis. This leads to a lot of inconsistency. Those people rarely known what is going on and just want to come kick-ass for a few hours and go home. Second, we have tried 4-5 "campaigns" now and they don't seem to work very well with this group. I'm not sure why, but I think that reason #1 plays into it, along with tequila, rum and beer.
Q: So what's kind of game are you going to be running if it is not a campaign?
A: The idea is to lean heavily into an episodic game. Each adventure will be playable in 3-4 hours, ensuring that we can finish it in a single night. The adventures will be stand alone, but there will be plot threads that can link them up. Think of it like a season of a TV show, where each episode stands alone, but there are occasional recurring issues. If you have been there each week for the show, you catch the fine nuance. If not, then you still get to watch your favorite characters do something cool. Same idea at the table.
Q: So what rules are we using?
A: We are going to be using the Pathfinder rule system, with a few changes. Most of you know this system, so it's not a huge thing. The rest of you will catch on quickly. 80% of the rules are the same as we have been using for True20. For those of you wondering what the changes are, they can best be summarized by saying E6.
Q: E6? What the hell is that?
A: Basically you level only to level 6. After that you just get a feat with no stat changes. The reason behind this is that the game gets wonky and unwieldy a few levels after that. Most of you know what I mean. The rest of you can just trust me on it.
Q: Okay, so what is this non-campaign campaign about?
A: Basically everyone will be working for an organization called the Pathfinder Society. This is kind of like an old gentleman's club of explorers, archeologists, tomb raiders, and adventurers. This society has different captains that finance expeditions to find, discover, recover or flat out steal things. They also unwittingly get involved in random politics as people seek to use the Society's vast resources to their own ends. I have provided a few links about the society.
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