Wednesday, June 27, 2012

Krevash

Krevash - Jason
Male Halfling Oracle 1
CN Small Humanoid (Halfling)
Init +2; Senses Perception +4

DEFENSE

AC 15, touch 13, flat-footed 13   (+2 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +4
Resist Tongues (Infernal)

OFFENSE

Spd 20 ft.
Melee Morningstar -1 (1d6-2/20/x2) and
   Unarmed Strike -1 (1d2-2/20/x2)
Ranged Sling +3 (1d3-2/20/x2)
Oracle Spells Known (CL 1, -1 melee touch, +3 ranged touch):
1 (5/day) Cause Fear (DC 16), Magic Stone (DC 16), Cure Light Wounds (DC 16)
0 (at will) Stabilize, Read Magic (DC 15), Detect Magic, Light

STATISTICS

Str 6, Dex 14, Con 14, Int 14, Wis 13, Cha 20
Base Atk +0; CMB -3; CMD 9
Feats Selective Channeling
Skills Acrobatics +4, Climb +0, Fly +4, Heal +5, Knowledge (Planes) +6, Perception +4, Sense Motive +5, Spellcraft +6, Stealth +7, Use Magic Device +6
Languages Common, Draconic, Elven, Halfling, Infernal
SQ Fearless, Oracle Channel Positive Energy 1d6 (6/day) (DC 15) (Su)
Combat Gear Leather, Morningstar, Sling; Other Gear Backpack (empty), Blanket, winter, Waterskin

SPECIAL ABILITIES

Fearless +2 morale bonus vs Fear saves.
Oracle Channel Positive Energy 1d6 (6/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues: Infernal You can only understand and speak one language in combat.

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