Wednesday, June 27, 2012

Lancil

Larsel
Male Elf Wizard 1
NN Medium Humanoid (Elf)
Init +0; Senses Low-Light Vision; Perception +4

DEFENSE

AC 10, touch 10, flat-footed 10
hp 5 (1d6-1)
Fort -1, Ref +0, Will +4

OFFENSE

Spd 30 ft.
Melee Quarterstaff -3 (1d6+1/1d6/20/x2) and
   Unarmed Strike +1 (1d3+1/20/x2)
Spell-Like Abilities Dream (1/day)
Wizard Spells Known (CL 1, 1 melee touch, 0 ranged touch):
1 (2/day) Sleep (DC 14), Sleep (DC 14)
0 (at will) Daze (DC 12), Detect Magic, Light

STATISTICS

Str 13, Dex 11, Con 9, Int 14, Wis 14, Cha 15
Base Atk +0; CMB +1; CMD 11
Feats Combat Casting, Elven Weapon Proficiencies, Scribe Scroll, Wizard Weapon Proficiencies
Skills Appraise +6, Knowledge (Arcana) +6, Knowledge (Geography) +6, Knowledge (History) +6, Perception +4, Spellcraft +6
Languages Common, Draconic, Elven, Orc
SQ Bonded Object: Quarterstaff (1/day) (Sp), Dreamspeaker, Elven Magic, Hand of the Apprentice (5/day) (Su)
Combat Gear Quarterstaff; Other Gear Scroll: Comprehend Languages, Spellbook, wizard's (blank)

SPECIAL ABILITIES

Bonded Object: Quarterstaff (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Dream (Dreamspeaker) (1/day) (Sp) With Charisma 15+, cast Dream once per day.
Dreamspeaker +1 [Divination] & sleep spell DCs.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (5/day) (Su) Throw the melee weapon you are holding 5/day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

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